◆ CreateActionComponent()
74 {
78 {
80 }
82 }
ActionData m_ActionData
Definition AnimatedActionBase.c:3
FishingActionData m_ActionDataFishing
Definition ActionFishingNew.c:71
Definition CAContinuousRepeatFishing.c:2
Super root of all classes in Enforce script.
Definition EnScript.c:11
Definition ActionConstants.c:174
const float CYCLE_LENGTH_BASE
Definition ActionConstants.c:175
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
proto native void EnableStateChangeCallback()
enables state change callback OnStateChange
Перекрестные ссылки Class::CastTo(), UAFishingConstants::CYCLE_LENGTH_BASE, EnableStateChangeCallback(), ActionBaseCB::m_ActionData и m_ActionDataFishing.
◆ DestroySplashEffectSynced()
void DestroySplashEffectSynced |
( |
| ) |
|
|
inlineprivate |
◆ EndActionComponent()
93 {
97
99 {
101 {
103 }
104 else
105 {
108 }
109 }
110 else
111 {
114 }
115
118 {
120 }
121
123 }
void SetCommand(int command_uid)
Definition AnimatedActionBase.c:54
bool m_Canceled
Definition AnimatedActionBase.c:5
void DestroySplashEffectSynced()
Destroys the effecter, but lets the rest of the particle play out.
Definition ActionFishingNew.c:142
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
const int UA_FINISHED
Definition constants.c:443
const int UA_CANCEL
Definition constants.c:444
Перекрестные ссылки DestroySplashEffectSynced(), m_ActionDataFishing, ActionBaseCB::m_Canceled, ActionBaseCB::SetCommand(), UA_CANCEL и UA_FINISHED.
◆ HandleFishingResultFailure()
void HandleFishingResultFailure |
( |
| ) |
|
|
private |
◆ HandleFishingResultSuccess()
void HandleFishingResultSuccess |
( |
| ) |
|
|
private |
◆ InitActionComponent()
◆ OnStateChange()
126 {
128
130 {
132 }
133 }
static const int STATE_NONE
undef state - not running anymore
Definition human.c:349
static const int STATE_LOOP_IN
looped state
Definition human.c:352
Перекрестные ссылки m_ActionDataFishing, STATE_LOOP_IN и STATE_NONE.
◆ ToggleFishBiting()
void ToggleFishBiting |
( |
| ) |
|
|
inlineprivate |
◆ m_ActionDataFishing
◆ m_JunkTypes
Объявления и описания членов класса находятся в файле:
- D:/Ishodniki/scripts/4_World/Classes/UserActionsComponent/Actions/Continuous/ActionFishingNew.c