17 m_Text =
"#use_range_finder";
38 return item.GetCompEM().CanWork() && Rangefinder.Cast( item ).IsInOptics();
class ActionTargets ActionTarget
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionContinuousBase()
override void CreateConditionComponents()
override bool HasTarget()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool IsFullBody(PlayerBase player)
void ActionUseRangefinder()
override void CreateActionComponent()
DayZPlayerConstants
defined in C++