DayZ 1.27
DayZ Explorer by KGB
 
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ActionUseRangefinder.c
См. документацию.
2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CAContinuousTime( 1.0 );
6 }
7};
8
11{
13 {
15 m_CommandUID = DayZPlayerConstants.CMD_GESTUREFB_LOOKOPTICS;
16 m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
17 m_Text = "#use_range_finder";
18 }
19
25
26 override bool IsFullBody(PlayerBase player)
27 {
28 return true;
29 }
30
31 override bool HasTarget()
32 {
33 return false;
34 }
35
36 override bool ActionCondition ( PlayerBase player, ActionTarget target, ItemBase item )
37 {
38 return item.GetCompEM().CanWork() && Rangefinder.Cast( item ).IsInOptics();
39 }
40}
class ActionTargets ActionTarget
float m_SpecialtyWeight
Определения ActionBase.c:77
string m_Text
Определения ActionBase.c:58
ref CCIBase m_ConditionItem
Определения ActionBase.c:64
ref CCTBase m_ConditionTarget
Определения ActionBase.c:65
ActionData m_ActionData
Определения AnimatedActionBase.c:3
void ActionContinuousBase()
Определения ActionContinuousBase.c:124
override void CreateConditionComponents()
Определения ActionUseRangefinder.c:20
override bool HasTarget()
Определения ActionUseRangefinder.c:31
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionUseRangefinder.c:36
override bool IsFullBody(PlayerBase player)
Определения ActionUseRangefinder.c:26
void ActionUseRangefinder()
Определения ActionUseRangefinder.c:12
override void CreateActionComponent()
Определения ActionUseRangefinder.c:3
int m_CommandUID
Определения AnimatedActionBase.c:143
Определения CCINonRuined.c:2
Определения CCTNone.c:2
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602