DayZ
1.28
DayZ Explorer by KGB
Загрузка...
Поиск...
Не найдено
ActionUseRangefinder.c
См. документацию.
1
class
ActionUseRangefinderCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousTime
( 1.0 );
6
}
7
};
8
10
class
ActionUseRangefinder
:
ActionContinuousBase
11
{
12
void
ActionUseRangefinder
()
13
{
14
m_CallbackClass
=
ActionUseRangefinderCB
;
15
m_CommandUID
=
DayZPlayerConstants
.CMD_GESTUREFB_LOOKOPTICS;
16
m_SpecialtyWeight
= UASoftSkillsWeight.PRECISE_LOW;
17
m_Text
=
"#use_range_finder"
;
18
}
19
20
override
void
CreateConditionComponents
()
21
{
22
m_ConditionItem
=
new
CCINonRuined
;
23
m_ConditionTarget
=
new
CCTNone
;
24
}
25
26
override
bool
IsFullBody
(
PlayerBase
player)
27
{
28
return
true
;
29
}
30
31
override
bool
HasTarget
()
32
{
33
return
false
;
34
}
35
36
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
37
{
38
return
item.GetCompEM().CanWork() && Rangefinder.Cast( item ).IsInOptics();
39
}
40
}
ActionTarget
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
Определения
ActionTargets.c:121
ActionBase::m_SpecialtyWeight
float m_SpecialtyWeight
Определения
ActionBase.c:77
ActionBase::m_Text
string m_Text
Определения
ActionBase.c:58
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Определения
ActionBase.c:64
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Определения
ActionBase.c:65
ActionBaseCB::m_ActionData
ActionData m_ActionData
Определения
AnimatedActionBase.c:3
ActionContinuousBase::ActionContinuousBase
void ActionContinuousBase()
Определения
ActionContinuousBase.c:124
ActionContinuousBaseCB
Определения
ActionContinuousBase.c:2
ActionUseRangefinder::CreateConditionComponents
override void CreateConditionComponents()
Определения
ActionUseRangefinder.c:20
ActionUseRangefinder::HasTarget
override bool HasTarget()
Определения
ActionUseRangefinder.c:31
ActionUseRangefinder::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения
ActionUseRangefinder.c:36
ActionUseRangefinder::IsFullBody
override bool IsFullBody(PlayerBase player)
Определения
ActionUseRangefinder.c:26
ActionUseRangefinder::ActionUseRangefinder
void ActionUseRangefinder()
Определения
ActionUseRangefinder.c:12
ActionUseRangefinderCB::CreateActionComponent
override void CreateActionComponent()
Определения
ActionUseRangefinder.c:3
ActionUseRangefinderCB
Определения
ActionUseRangefinder.c:2
AnimatedActionBase::m_CommandUID
int m_CommandUID
Определения
AnimatedActionBase.c:143
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Определения
AnimatedActionBase.c:145
CAContinuousTime
Определения
CAContinuousTime.c:2
CCINonRuined
Определения
CCINonRuined.c:2
CCTNone
Определения
CCTNone.c:2
ItemBase
Определения
4_World/Entities/Core/Inherited/InventoryItem.c:731
PlayerBase
Определения
PlayerBaseClient.c:2
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Определения
dayzplayer.c:602
Ishodniki
scripts
4_World
Classes
UserActionsComponent
Actions
Continuous
ActionUseRangefinder.c
Создано системой
1.13.2