423 {
425 {
426
429
431 if (player)
432 {
433 player.SimulateDeath(true);
435 }
436
437 MissionGameplay missionGP = MissionGameplay.Cast(
GetGame().GetMission());
438 missionGP.DestroyAllMenus();
439 missionGP.SetPlayerRespawning(true);
440 missionGP.Continue();
441
443 }
444 else
446 }
proto native void RestartMission()
override ScriptCallQueue GetCallQueue(int call_category)
proto native void RespawnPlayer()
MenuDefaultCharacterData GetMenuDefaultCharacterData(bool fill_data=true)
proto void Call(func fn, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native CGame GetGame()