DayZ 1.27
DayZ Explorer by KGB
 
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◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)
private

См. определение в файле ActionStartEngine.c строка 94

95 {
96 HumanCommandVehicle vehCommand = action_data.m_Player.GetCommand_Vehicle();
97 if (vehCommand)
98 {
99 Transport trans = vehCommand.GetTransport();
100 if (trans)
101 {
102 CarScript car;
103 if (Class.CastTo(car, trans))
104 {
105 car.EngineStart();
106 }
107 }
108 }
109 }
Определения CivilianSedan.c:2
Super root of all classes in Enforce script.
Определения EnScript.c:11
proto native Transport GetTransport()
Определения human.c:690
Base native class for all motorized wheeled vehicles.
Определения Boat.c:28
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.

Перекрестные ссылки ActionData, Class::CastTo() и HumanCommandVehicle::GetTransport().