Структуры данных | |
| class | HeavyMetalMdfr |
| class | HeavyMetalPhase2Mdfr |
Функции | |
| override string | GetDebugText () |
| bool | ActivateCondition (PlayerBase player) |
| bool | DeactivateCondition (PlayerBase player) |
| void | OnTick (PlayerBase player, float deltaT) |
| override void | Init () |
| Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
| void | OnActivate (PlayerBase player) |
| is called when an inactive modifier gets activated during gameplay, is NOT called on activation upon player server connection(see OnReconnect) | |
| void | OnDeactivate (PlayerBase player) |
Переменные | |
| HeavyMetalMdfr | AGENT_THRESHOLD_ACTIVATE = 1 |
| static const int | AGENT_THRESHOLD_DEACTIVATE = 200 |
| static const int | SHIVER_EVENT_INTERVAL_MIN = 20 |
| static const int | SHIVER_EVENT_INTERVAL_MAX = 40 |
| static const int | VOMIT_EVENT_INTERVAL_MIN = 180 |
| static const int | VOMIT_EVENT_INTERVAL_MAX = 360 |