DayZ 1.26
DayZ Explorer by KGB
|
Структуры данных | |
class | HeavyMetalMdfr |
class | HeavyMetalPhase2Mdfr |
Функции | |
override string | GetDebugText () |
bool | ActivateCondition (PlayerBase player) |
bool | DeactivateCondition (PlayerBase player) |
void | OnTick (PlayerBase player, float deltaT) |
override void | Init () |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
void | OnActivate (PlayerBase player) |
is called when an inactive modifier gets activated during gameplay, is NOT called on activation upon player server connection(see OnReconnect) | |
void | OnDeactivate (PlayerBase player) |
Переменные | |
HeavyMetalMdfr | AGENT_THRESHOLD_ACTIVATE = 1 |
static const int | AGENT_THRESHOLD_DEACTIVATE = 200 |
static const int | SHIVER_EVENT_INTERVAL_MIN = 20 |
static const int | SHIVER_EVENT_INTERVAL_MAX = 40 |
static const int | VOMIT_EVENT_INTERVAL_MIN = 180 |
static const int | VOMIT_EVENT_INTERVAL_MAX = 360 |
|
protected |
Перекрестные ссылки AGENT_THRESHOLD_ACTIVATE и AGENT_THRESHOLD_DEACTIVATE.
|
protected |
Перекрестные ссылки AGENT_THRESHOLD_ACTIVATE и AGENT_THRESHOLD_DEACTIVATE.
Перекрестные ссылки AGENT_THRESHOLD_ACTIVATE и AGENT_THRESHOLD_DEACTIVATE.
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
Перекрестные ссылки m_ID.
|
protected |
is called when an inactive modifier gets activated during gameplay, is NOT called on activation upon player server connection(see OnReconnect)
|
protected |
|
protected |
Перекрестные ссылки m_NextEvent, m_Time, Math::Max(), Math::RandomFloatInclusive(), SHIVER_EVENT_INTERVAL_MAX и SHIVER_EVENT_INTERVAL_MIN.
HeavyMetalPhase2Mdfr AGENT_THRESHOLD_ACTIVATE = 1 |
Используется в ActivateCondition(), DeactivateCondition() и GetDebugText().
Используется в ActivateCondition(), DeactivateCondition() и GetDebugText().