◆ Init()
20 {
22
27 }
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition Effect.c:49
bool m_TrackActivatedTime
overall time this modifier was active
Definition ModifierBase.c:14
bool m_AnalyticsStatsEnabled
Definition ModifierBase.c:31
float m_TickIntervalActive
Definition ModifierBase.c:18
float m_TickIntervalInactive
Definition ModifierBase.c:17
const int DEFAULT_TICK_TIME_INACTIVE
Definition ModifiersManager.c:29
enum eModifierSyncIDs DEFAULT_TICK_TIME_ACTIVE
eModifiers
Definition eModifiers.c:2
Перекрестные ссылки DEFAULT_TICK_TIME_ACTIVE, DEFAULT_TICK_TIME_INACTIVE, m_AnalyticsStatsEnabled, m_ID, m_TickIntervalActive, m_TickIntervalInactive и m_TrackActivatedTime.
◆ OnActivate()
30 {
31 player.IncreaseDiseaseCount();
32 }
◆ OnDeactivate()
35 {
36 player.DecreaseDiseaseCount();
37 }
◆ HEALTH_LOSS_HEAVYMETAL_MAX
◆ HEALTH_LOSS_HEAVYMETAL_MIN
◆ m_DeafnessTime
◆ m_IsDeaf
◆ m_NextEvent
◆ m_Time
◆ SYMPTOMFALLOFF_THRESHOLD1
const int SYMPTOMFALLOFF_THRESHOLD1 = 200 |
|
staticprivate |
◆ SYMPTOMFALLOFF_THRESHOLD2
const int SYMPTOMFALLOFF_THRESHOLD2 = 300 |
|
staticprivate |
◆ SYMPTOMFALLOFF_THRESHOLD3
const int SYMPTOMFALLOFF_THRESHOLD3 = 400 |
|
staticprivate |
◆ WATER_LOSS_HEAVYMETAL_MAX
◆ WATER_LOSS_HEAVYMETAL_MIN
Объявления и описания членов класса находятся в файле:
- D:/Ishodniki/scripts/4_World/Classes/PlayerModifiers/Modifiers/diseases/HeavyMetal.c