is called when an inactive modifier gets activated during gameplay, is NOT called on activation upon player server connection(see OnReconnect)
См. определение в файле HeavyMetal.c строка 203
204 {
205 super.OnActivate(player);
206
207 player.GetSymptomManager().QueueUpSecondarySymptom(SymptomIDs.SYMPTOM_DEAFNESS_COMPLETE);
208 player.GetSymptomManager().QueueUpSecondarySymptom(SymptomIDs.SYMPTOM_HMP_SEVERE);
209 }