29 {
30 vector usti_hlavne_position = owner.GetSelectionPositionLS( "usti hlavne" );
31 vector konec_hlavne_position = owner.GetSelectionPositionLS( "konec hlavne" );
32 usti_hlavne_position = owner.ModelToWorld(usti_hlavne_position);
33 konec_hlavne_position = owner.ModelToWorld(konec_hlavne_position);
34 return vector.Distance(usti_hlavne_position, konec_hlavne_position);
35 }