11 super.OnItemLocationChanged(old_owner,new_owner);
21 em.ForceSurrenderState(
false);
void EmoteManager(PlayerBase player)
Super root of all classes in Enforce script.
void ~SurrenderDummyItem()
override bool CanSwapEntities(EntityAI otherItem, InventoryLocation otherDestination, InventoryLocation destination)
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.