1[
Obsolete(
"1.30: no replacement - no longer in use")]
6 super.OnItemLocationChanged(old_owner,new_owner);
16 pb.SetSurrenderState(
false);
17 em.SetEmoteLockState(
false);
23 else if (!old_owner && !new_owner)
void EmoteManager(PlayerBase player)
Super root of all classes in Enforce script.
override bool CanSwapEntities(EntityAI otherItem, InventoryLocation otherDestination, InventoryLocation destination)
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
void Obsolete(string msg="")