10 {
11 super.OnItemLocationChanged(old_owner,new_owner);
12
13 if (old_owner)
14 {
15 PlayerBase pb;
16 if (Class.CastTo(pb, old_owner))
17 {
19 if (em)
20 {
21 em.ForceSurrenderState(false);
22 }
23 }
24
25 DeleteSafe();
26 }
27 }
void EmoteManager(PlayerBase player)