Граф наследования:ToolBase:Закрытые члены | |
| override bool | IsMeleeFinisher () |
| override array< int > | GetValidFinishers () |
| override void | SetActions () |
| void | Cleaver () |
| override bool | IsMeleeFinisher () |
| override array< int > | GetValidFinishers () |
| override void | SetActions () |
| void | CombatKnife () |
| override bool | IsMeleeFinisher () |
| override array< int > | GetValidFinishers () |
| override void | SetActions () |
| void | Machete () |
| override bool | IsMeleeFinisher () |
| override array< int > | GetValidFinishers () |
| override void | SetActions () |
| override bool | IsMeleeFinisher () |
| override array< int > | GetValidFinishers () |
| override void | SetActions () |
| void | FirefighterAxe () |
| override void | SetActions () |
| override void | SetActions () |
| override void | SetActions () |
| override bool | IsMeleeFinisher () |
| override array< int > | GetValidFinishers () |
| override void | SetActions () |
| override bool | IsMeleeFinisher () |
| override array< int > | GetValidFinishers () |
| override bool | CanPutAsAttachment (EntityAI parent) |
| override void | OnWasAttached (EntityAI parent, int slot_id) |
| override void | OnWasDetached (EntityAI parent, int slot_id) |
| override void | SetActions () |
| override bool | IsMeleeFinisher () |
| override array< int > | GetValidFinishers () |
| override bool | CanPutAsAttachment (EntityAI parent) |
| override void | OnWasAttached (EntityAI parent, int slot_id) |
| override void | OnWasDetached (EntityAI parent, int slot_id) |
| override void | SetActions () |
| override bool | IsMeleeFinisher () |
| override array< int > | GetValidFinishers () |
| override void | SetActions () |
| override bool | IsMeleeFinisher () |
| override array< int > | GetValidFinishers () |
| override void | SetActions () |
| void | Machete () |
| override bool | IsMeleeFinisher () |
| override array< int > | GetValidFinishers () |
| override void | SetActions () |
| void | Machete () |
| override bool | IsMeleeFinisher () |
| override array< int > | GetValidFinishers () |
| override void | SetActions () |
| void | Pliers () |
| override void | SetActions () |
| void | Screwdriver () |
| override bool | IsMeleeFinisher () |
| override array< int > | GetValidFinishers () |
| override void | SetActions () |
| void | Sickle () |
| override bool | IsMeleeFinisher () |
| override array< int > | GetValidFinishers () |
| override void | SetActions () |
| override bool | IsMeleeFinisher () |
| override array< int > | GetValidFinishers () |
| override void | SetActions () |
| override bool | IsMeleeFinisher () |
| override array< int > | GetValidFinishers () |
| override void | SetActions () |
| void | Sword () |
| override bool | IsMeleeFinisher () |
| override void | SetActions () |
| override void | SetActions () |
См. определение в файле BoneKnife.c строка 1