DayZ 1.27
DayZ Explorer by KGB
 
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Класс ToolBase
+ Граф наследования:ToolBase:

Закрытые члены

override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override void SetActions ()
 
void Cleaver ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override void SetActions ()
 
void CombatKnife ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override void SetActions ()
 
void Machete ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override void SetActions ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override void SetActions ()
 
void FirefighterAxe ()
 
override void SetActions ()
 
override void SetActions ()
 
override void SetActions ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override void SetActions ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override bool CanPutAsAttachment (EntityAI parent)
 
override void OnWasAttached (EntityAI parent, int slot_id)
 
override void OnWasDetached (EntityAI parent, int slot_id)
 
override void SetActions ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override bool CanPutAsAttachment (EntityAI parent)
 
override void OnWasAttached (EntityAI parent, int slot_id)
 
override void OnWasDetached (EntityAI parent, int slot_id)
 
override void SetActions ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override void SetActions ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override void SetActions ()
 
void Machete ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override void SetActions ()
 
void Machete ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override void SetActions ()
 
void Pliers ()
 
override void SetActions ()
 
void Screwdriver ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override void SetActions ()
 
void Sickle ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override void SetActions ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override void SetActions ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override void SetActions ()
 
void Sword ()
 
override bool IsMeleeFinisher ()
 
override void SetActions ()
 
override void SetActions ()
 

Подробное описание

См. определение в файле BoneKnife.c строка 1