Закрытые члены | |
override bool | IsMeleeFinisher () |
override array< int > | GetValidFinishers () |
override void | SetActions () |
void | Cleaver () |
override bool | IsMeleeFinisher () |
override array< int > | GetValidFinishers () |
override void | SetActions () |
void | CombatKnife () |
override bool | IsMeleeFinisher () |
override array< int > | GetValidFinishers () |
override void | SetActions () |
void | Machete () |
override bool | IsMeleeFinisher () |
override array< int > | GetValidFinishers () |
override void | SetActions () |
override bool | IsMeleeFinisher () |
override array< int > | GetValidFinishers () |
override void | SetActions () |
void | FirefighterAxe () |
override void | SetActions () |
override void | SetActions () |
override void | SetActions () |
override bool | IsMeleeFinisher () |
override array< int > | GetValidFinishers () |
override void | SetActions () |
override bool | IsMeleeFinisher () |
override array< int > | GetValidFinishers () |
override bool | CanPutAsAttachment (EntityAI parent) |
override void | OnWasAttached (EntityAI parent, int slot_id) |
override void | OnWasDetached (EntityAI parent, int slot_id) |
override void | SetActions () |
override bool | IsMeleeFinisher () |
override array< int > | GetValidFinishers () |
override bool | CanPutAsAttachment (EntityAI parent) |
override void | OnWasAttached (EntityAI parent, int slot_id) |
override void | OnWasDetached (EntityAI parent, int slot_id) |
override void | SetActions () |
override bool | IsMeleeFinisher () |
override array< int > | GetValidFinishers () |
override void | SetActions () |
override bool | IsMeleeFinisher () |
override array< int > | GetValidFinishers () |
override void | SetActions () |
void | Machete () |
override bool | IsMeleeFinisher () |
override array< int > | GetValidFinishers () |
override void | SetActions () |
void | Machete () |
override bool | IsMeleeFinisher () |
override array< int > | GetValidFinishers () |
override void | SetActions () |
void | Pliers () |
override void | SetActions () |
void | Screwdriver () |
override bool | IsMeleeFinisher () |
override array< int > | GetValidFinishers () |
override void | SetActions () |
void | Sickle () |
override bool | IsMeleeFinisher () |
override array< int > | GetValidFinishers () |
override void | SetActions () |
override bool | IsMeleeFinisher () |
override array< int > | GetValidFinishers () |
override void | SetActions () |
override bool | IsMeleeFinisher () |
override array< int > | GetValidFinishers () |
override void | SetActions () |
void | Sword () |
override bool | IsMeleeFinisher () |
override void | SetActions () |
override void | SetActions () |
См. определение в файле BoneKnife.c строка 1