83 {
84 super.OnCEIterate(currentTime, elapsedTime);
85
86 if (!IsRuined() &&
GetArmed() && GetPairDevice())
87 {
89 {
91
92 return;
93 }
94 }
95
97 }
void UpdateLED(int pState)
HELPERS.
const float EXPLOSIVE_REMOTE_ACTIVATION
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.
static proto float SqrFloat(float f)
Returns squared value.
vector GetPosition()
Get the world position of the Effect.