43 {
44 const float ITEM_DAMAGE = 5;
45 const float SHOCK_AMOUNT = 1000;
46
47 if (action_data.m_Player.GetBleedingManagerServer() )
48 {
49 action_data.m_Player.GetBleedingManagerServer().RemoveMostSignificantBleedingSourceEx(action_data.m_MainItem);
50 }
51
52 action_data.m_MainItem.DecreaseHealth("", "", ITEM_DAMAGE);
53 }