265 {
266 if (relativePath)
267 {
268 relativePath = " " + relativePath;
269 }
271 {
273
274 int objects_count =
g_Game.ConfigGetChildrenCount( config_path );
275
276 for ( int j = 0; j < objects_count; j++ )
277 {
278 string child_name;
279 g_Game.ConfigGetChildName( config_path, j, child_name );
280
281
282
283
284 string value;
285 string path = config_path +
" " + child_name + relativePath +
" " + param;
287 {
289 if (value)
290 Print(child_name +
"," + param +
"," + value);
291 }
292
293
294
295
296
297
298
299
300
301
302 }
303 }
304 }
ref TStringArray m_BaseConfigClassesToggled
proto void Print(void var)
Prints content of variable to console/log.