263 {
264 if (relativePath)
265 {
266 relativePath = " " + relativePath;
267 }
269 {
271
272 int objects_count =
g_Game.ConfigGetChildrenCount( config_path );
273
274 for ( int j = 0; j < objects_count; j++ )
275 {
276 string child_name;
277 g_Game.ConfigGetChildName( config_path, j, child_name );
278
279
280
281
282 string value;
283 string path = config_path +
" " + child_name + relativePath +
" " + param;
285 {
287 if (value)
288 Print(child_name +
"," + param +
"," + value);
289 }
290
291
292
293
294
295
296
297
298
299
300 }
301 }
302 }
ref TStringArray m_BaseConfigClassesToggled
proto void Print(void var)
Prints content of variable to console/log.