Структуры данных | |
class | FlammableBase |
class | TorchLambda |
Функции | |
override void | Init () |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
override void | SetActions () |
override void | OnWasAttached (EntityAI parent, int slot_id) |
override void | OnWasDetached (EntityAI parent, int slot_id) |
override void | OnStoreSave (ParamsWriteContext ctx) |
override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
Переменные | |
FlammableBase | m_BurnTimePerRag |
static float | m_BurnTimePerFullLard |
static float | m_BurnTimePerFullFuelDose |
static float | m_MaxConsumableLardQuantity |
static float | m_MaxConsumableFuelQuantity |
static float | m_WaterEvaporationByFireIntensity = 0.001 |
static int | m_StartFadeOutOfLightAtQuantity = 3 |