DayZ 1.30
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◆ Init()

override void Init ( )

single position related to each particular attachment group

single position related to each particular attachment group

id is persistent until the parent of component is moved in world

pre-init arrays

Temporary hotfix for EOnPostSimulate/EOnFrame methods not beeing called on static objects

Make sure we are not overflow max. possible PIN code lenght

См. определение в файле Torch.c строка 932

933 {
934 super.Init();
935
936 //for legacy reasons
937 m_BurnTimePerRag = m_BurnTimePerRagEx;
938 m_BurnTimePerFullLard = m_BurnTimePerFullLardEx;
939 m_BurnTimePerFullFuelDose = m_BurnTimePerFullFuelDoseEx;
940 m_MaxConsumableLardQuantity = m_MaxConsumableLardQuantityEx;
941 m_MaxConsumableFuelQuantity = m_MaxConsumableFuelQuantityEx;
942 }
static float m_BurnTimePerFullLard
Определения Torch.c:924
static float m_MaxConsumableFuelQuantity
Определения Torch.c:927
static float m_BurnTimePerFullFuelDose
Определения Torch.c:925
FlammableBase m_BurnTimePerRag
static float m_MaxConsumableLardQuantity
Определения Torch.c:926

Перекрестные ссылки m_BurnTimePerFullFuelDose, m_BurnTimePerFullLard, m_BurnTimePerRag, m_MaxConsumableFuelQuantity и m_MaxConsumableLardQuantity.