Граф наследования:SCARH_Base:Закрытые члены | |
| override void | EEInit () |
| void | InitFoldingSight () |
| override void | EEItemAttached (EntityAI item, string slot_name) |
| override void | EEItemDetached (EntityAI item, string slot_name) |
| override void | EEHealthLevelChanged (int oldLevel, int newLevel, string zone) |
| void | SetAttachmentsHealth () |
| void | UpdateFoldingSightState () |
| override RecoilBase | SpawnRecoilObject () |
| override void | AssembleGun () |
| override void | OnDebugSpawn () |