DayZ 1.27
DayZ Explorer by KGB
 
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◆ CopyOldPropertiesToNew()

override void CopyOldPropertiesToNew ( notnull EntityAI old_item,
EntityAI new_item )

См. определение в файле ActionPlaceFireplaceIndoor.c строка 106

107 {
108 super.CopyOldPropertiesToNew( old_item, new_item );
109
110 FireplaceIndoor fireplace_indoor = FireplaceIndoor.Cast( new_item );
111 if ( fireplace_indoor )
112 {
113 //set fire point index
114 fireplace_indoor.SetFirePointIndex( m_FirePointIndex );
115
116 //get fire and smoke position
117 fireplace_indoor.SetSmokePointPosition( m_SmokePosition );
118
119 vector fprot = vector.Zero;
120 fprot[0] = m_FireplaceRot;
121 fireplace_indoor.SetOrientation( fprot );
122
123 //synchronize
124 fireplace_indoor.Synchronize();
125 }
126 }
ActionPlaceFireplaceIndoor m_FirePointIndex
vector m_SmokePosition
Определения ActionPlaceFireplaceIndoor.c:86
float m_FireplaceRot
Определения ActionPlaceFireplaceIndoor.c:85
void SetSmokePointPosition(vector smoke_point_pos)
Определения FireplaceIndoor.c:130
void SetFirePointIndex(int fire_point_index)
Определения FireplaceIndoor.c:99
Определения FireplaceIndoor.c:2
static const vector Zero
Определения EnConvert.c:110
Определения EnConvert.c:106

Перекрестные ссылки m_FireplaceRot, m_FirePointIndex, m_SmokePosition, FireplaceIndoor::SetFirePointIndex(), FireplaceIndoor::SetSmokePointPosition() и vector::Zero.