DayZ 1.27
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◆ Init()

override void DestructionEffectSpookyGoat::Init ( )
inlineprivate

См. определение в файле DestructionEffects.c строка 214

215 {
216 m_EntityIsTakeable = false;
217
218 m_ParticlePersistent = ParticleList.NONE;
219 m_ParticleOneTime = ParticleList.EXPLOSION_GOAT;
220
223
225 m_KeepHealthOnReplace = false;
226 m_ReplaceDelay = 0;
227
228 m_HasExplosionDamage = false;
229 m_AmmoType = "";
230 m_DamageType = DamageType.EXPLOSION;
231 }
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
string m_AmmoType
Определения DestructionEffectBase.c:25
bool m_KeepHealthOnReplace
Определения DestructionEffectBase.c:19
int m_ParticlePersistent
Определения DestructionEffectBase.c:11
string m_SoundSetOneTime
Определения DestructionEffectBase.c:16
string m_SoundSetPersistent
Определения DestructionEffectBase.c:17
int m_ParticleOneTime
Определения DestructionEffectBase.c:10
string m_ReplaceWithEntity
Определения DestructionEffectBase.c:20
DamageType m_DamageType
Определения DestructionEffectBase.c:24
bool m_HasExplosionDamage
Определения DestructionEffectBase.c:23
bool m_EntityIsTakeable
Определения DestructionEffectBase.c:5

Перекрестные ссылки ParticleList::EXPLOSION_GOAT, DestructionEffectBase::m_AmmoType, DestructionEffectBase::m_DamageType, DestructionEffectBase::m_EntityIsTakeable, DestructionEffectBase::m_HasExplosionDamage, DestructionEffectBase::m_KeepHealthOnReplace, DestructionEffectBase::m_ParticleOneTime, DestructionEffectBase::m_ParticlePersistent, DestructionEffectBase::m_ReplaceDelay, DestructionEffectBase::m_ReplaceWithEntity, DestructionEffectBase::m_SoundSetOneTime, DestructionEffectBase::m_SoundSetPersistent и ParticleList::NONE.