139 {
141 if(table == NULL)
142 return NULL;
143
145 if(soundBuilder == NULL)
146 return NULL;
147
148 return soundBuilder;
149 }
150
152 {
155
157 }
158
162}
163
164
165
166
168{
170 {
171
172
173
176
177 string cfgPath = "CfgVehicles SurvivorBase AnimEvents SoundVoice ";
179
180 for(int i = 0; i < childCount; i++)
181 {
182 string defName;
184 string defPath = cfgPath + defName + " ";
185
187
188 string tableName;
190
PlayerSpawnPreset slotName
static ref AnimSoundObjectBuilderBank m_instance
class DayZPlayerTypeStepSoundLookupTableImpl extends DayZPlayerTypeStepSoundLookupTable DayZPlayerTypeAttachmentSoundLookupTableImpl()
autoptr map< int, StepSoundLookupTable > m_pSoundTables
static DayZPlayerTypeStepSoundLookupTableImpl GetInstance()
autoptr map< int, ref StepSoundLookupTable > m_pSoundTableInstances
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
proto bool ConfigGetText(string path, out string value)
Get string value from config on path.
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
void DayZPlayerTypeVoiceSoundLookupTableImpl()
SoundObjectBuilder GetSoundBuilder(int parameterHash)
proto native CGame GetGame()
class AbstractSoundScene SoundObjectBuilder(SoundParams soundParams)