139 {
141 if(table == NULL)
142 return NULL;
143
145 if(soundBuilder == NULL)
146 return NULL;
147
148 return soundBuilder;
149 }
150
152 {
155
157 }
158
162}
163
164
165
166
168{
170 {
171
172
173
176
177 string cfgPath = "CfgVehicles SurvivorBase AnimEvents SoundVoice ";
178 int childCount =
g_Game.ConfigGetChildrenCount(cfgPath);
179
180 for(int i = 0; i < childCount; i++)
181 {
182 string defName;
183 g_Game.ConfigGetChildName(cfgPath, i, defName);
184 string defPath = cfgPath + defName + " ";
185
186 int id =
g_Game.ConfigGetInt(defPath +
"id");
187
188 string tableName;
189 g_Game.ConfigGetText(defPath +
"soundLookupTable", tableName);
190
PlayerSpawnPreset slotName
static ref AnimSoundObjectBuilderBank m_instance
class DayZPlayerTypeStepSoundLookupTableImpl extends DayZPlayerTypeStepSoundLookupTable DayZPlayerTypeAttachmentSoundLookupTableImpl()
autoptr map< int, StepSoundLookupTable > m_pSoundTables
static DayZPlayerTypeStepSoundLookupTableImpl GetInstance()
autoptr map< int, ref StepSoundLookupTable > m_pSoundTableInstances
void DayZPlayerTypeVoiceSoundLookupTableImpl()
SoundObjectBuilder GetSoundBuilder(int parameterHash)
class AbstractSoundScene SoundObjectBuilder(SoundParams soundParams)