106 {
109
110 string attachCfgPath = "CfgVehicles SurvivorBase AnimEvents Attachments ";
112 for(int i = 0; i < attachCount; i++)
113 {
114 string defName;
116 string defPath = attachCfgPath + defName + " ";
117
120
122
123 string tableName;
125
127 if(table == NULL)
128 {
129 table = new AttachmentSoundLookupTable();
130 table.LoadTable(tableName);
132 }
133
PlayerSpawnPreset slotName
autoptr map< int, StepSoundLookupTable > m_pSoundTables
autoptr map< int, ref StepSoundLookupTable > m_pSoundTableInstances
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
proto bool ConfigGetText(string path, out string value)
Get string value from config on path.
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native CGame GetGame()
proto native int Hash()
Returns hash of string.