Структуры данных | |
| class | DetachActionData |
Функции | |
| void | ActionDetach () |
| override void | CreateConditionComponents () |
| override bool | HasProneException () |
| override | GetInputType () |
| override bool | HasProgress () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnExecute (ActionData action_data) |
| override void | CreateAndSetupActionCallback (ActionData action_data) |
Переменные | |
| DetachActionData | m_ItemName = "" |