Структуры данных | |
class | DetachActionData |
Функции | |
void | ActionDetach () |
override void | CreateConditionComponents () |
override bool | HasProneException () |
override | GetInputType () |
override bool | HasProgress () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnExecute (ActionData action_data) |
override void | CreateAndSetupActionCallback (ActionData action_data) |
Переменные | |
DetachActionData | m_ItemName = "" |