524 {
525 super.EEItemAttached(item, slot_name);
526
527 switch (slot_name)
528 {
529 case "Reflector_1_1":
531 {
532 SetHealth("Reflector_1_1", "Health", item.GetHealth());
533 }
534 break;
535 case "CarBattery":
536 case "TruckBattery":
538 {
540 }
541 break;
542 case "SparkPlug":
543 case "GlowPlug":
545 {
547 }
548 break;
549 }
550
552 {
555 }
556
559 }
override void UpdateLights(int new_gear=-1)
void HandleHeatComfortOverrides(string slotName, notnull EntityAI item, bool detach=false)
void UpdateHeadlightState()