DayZ 1.27
DayZ Explorer by KGB
 
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◆ CreateRemoteDetonatorReceiverAsAttachment()

void CreateRemoteDetonatorReceiverAsAttachment ( ActionData action_data)
protected

См. определение в файле ActionAttachExplosivesTrigger.c строка 104

105 {
106 ExplosivesBase explosive;
107 if (action_data.m_Target.IsProxy())
108 {
109 explosive = ExplosivesBase.Cast(action_data.m_Target.GetParent());
110 }
111 else
112 {
113 explosive = ExplosivesBase.Cast(action_data.m_Target.GetObject());
114 }
115
116 if (explosive && action_data.m_MainItem)
117 {
118 explosive.UnlockTriggerSlots();
119 RemoteDetonatorTrigger.SpawnInPlayerHands(action_data.m_Player, explosive);
120 }
121 }
void ExplosivesBase()
Определения ExplosivesBase.c:42
static RemoteDetonatorTrigger SpawnInPlayerHands(notnull EntityAI pEntity, EntityAI deviceToPair=null)
Определения RemoteDetonator.c:155

Перекрестные ссылки ActionData, ExplosivesBase() и RemoteDetonatorTrigger::SpawnInPlayerHands().

Используется в OnFinishProgressServer().