DayZ 1.28
DayZ Explorer by KGB
 
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◆ CreateRemoteDetonatorReceiverAsAttachment()

void CreateRemoteDetonatorReceiverAsAttachment ( ActionData action_data)
protected

См. определение в файле ActionAttachExplosivesTrigger.c строка 122

123 {
124 ExplosivesBase explosive;
125 if (action_data.m_Target.IsProxy())
126 {
127 explosive = ExplosivesBase.Cast(action_data.m_Target.GetParent());
128 }
129 else
130 {
131 explosive = ExplosivesBase.Cast(action_data.m_Target.GetObject());
132 }
133
134 if (explosive && action_data.m_MainItem)
135 {
136 explosive.UnlockTriggerSlots();
137 RemoteDetonatorTrigger.SpawnInPlayerHands(action_data.m_Player, explosive);
138 }
139 }
void ExplosivesBase()
Определения ExplosivesBase.c:42
static RemoteDetonatorTrigger SpawnInPlayerHands(notnull EntityAI pEntity, EntityAI deviceToPair=null)
Определения RemoteDetonator.c:155

Перекрестные ссылки ActionData, ExplosivesBase() и RemoteDetonatorTrigger::SpawnInPlayerHands().

Используется в OnFinishProgressServer().