DayZ 1.30
DayZ Explorer by KGB
 
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◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)

См. определение в файле ActionAttachExplosivesTrigger.c строка 83

84 {
85 if (g_Game.IsMultiplayer())
86 {
87 ClearActionJuncture(action_data);;
88 }
89 ClearInventoryReservationEx(action_data);
90
91 ExplosivesBase explosive = ExplosivesBase.Cast(action_data.m_Target.GetObject());
92 if (explosive)
93 {
94 explosive.OnPlacementComplete(action_data.m_Player, explosive.GetPosition(), action_data.m_Player.GetOrientation());
95 explosive.UnlockTriggerSlots();
96 }
97
98 if (action_data.m_MainItem.IsInherited(RemoteDetonator))
99 {
101
102 return;
103 }
104 else
105 {
106 AttachItem(action_data);
107 }
108 }
void CreateRemoteDetonatorReceiverAsAttachment(ActionData action_data)
void AttachItem(ActionData action_data)
void ClearInventoryReservationEx(ActionData action_data)
Определения ActionBase.c:1120
void ClearActionJuncture(ActionData action_data)
Определения ActionBase.c:1207
DayZGame g_Game
Определения DayZGame.c:4074
void ExplosivesBase()
Определения ExplosivesBase.c:45
PlayerBase m_Player
Определения ActionBase.c:40
ref ActionTarget m_Target
Определения ActionBase.c:39
ItemBase m_MainItem
Определения ActionBase.c:35

Перекрестные ссылки AttachItem(), ClearActionJuncture(), ClearInventoryReservationEx(), CreateRemoteDetonatorReceiverAsAttachment(), ExplosivesBase(), g_Game, ActionData::m_MainItem, ActionData::m_Player и ActionData::m_Target.