DayZ 1.27
DayZ Explorer by KGB
 
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◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)

См. определение в файле ActionAttachExplosivesTrigger.c строка 65

66 {
67 ClearInventoryReservationEx(action_data);
68
69 ExplosivesBase explosive = ExplosivesBase.Cast(action_data.m_Target.GetObject());
70 if (explosive)
71 {
72 explosive.OnPlacementComplete(action_data.m_Player, explosive.GetPosition(), action_data.m_Player.GetOrientation());
73 explosive.UnlockTriggerSlots();
74 }
75
76 if (action_data.m_MainItem.IsInherited(RemoteDetonator))
77 {
79
80 return;
81 }
82 else
83 {
84 AttachItem(action_data);
85 }
86 }
void CreateRemoteDetonatorReceiverAsAttachment(ActionData action_data)
void AttachItem(ActionData action_data)
void ExplosivesBase()
Определения ExplosivesBase.c:42

Перекрестные ссылки ActionData, AttachItem(), ActionBase::ClearInventoryReservationEx(), CreateRemoteDetonatorReceiverAsAttachment() и ExplosivesBase().