DayZ 1.28
DayZ Explorer by KGB
 
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◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)

См. определение в файле ActionAttachExplosivesTrigger.c строка 83

84 {
85 ClearInventoryReservationEx(action_data);
86
87 ExplosivesBase explosive = ExplosivesBase.Cast(action_data.m_Target.GetObject());
88 if (explosive)
89 {
90 explosive.OnPlacementComplete(action_data.m_Player, explosive.GetPosition(), action_data.m_Player.GetOrientation());
91 explosive.UnlockTriggerSlots();
92 }
93
94 if (action_data.m_MainItem.IsInherited(RemoteDetonator))
95 {
97
98 return;
99 }
100 else
101 {
102 AttachItem(action_data);
103 }
104 }
void CreateRemoteDetonatorReceiverAsAttachment(ActionData action_data)
void AttachItem(ActionData action_data)
void ExplosivesBase()
Определения ExplosivesBase.c:42

Перекрестные ссылки ActionData, AttachItem(), ActionBase::ClearInventoryReservationEx(), CreateRemoteDetonatorReceiverAsAttachment() и ExplosivesBase().