4224 {
4225 int id = muzzle_owner.GetMuzzleID();
4227
4228 if (WPOF_array)
4229 {
4230 for (int i = 0; i < WPOF_array.Count(); i++)
4231 {
4232 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
4233
4234 if (WPOF)
4235 {
4236 WPOF.OnActivate(weapon, muzzle_index,
ammoType, muzzle_owner, suppressor, config_to_search);
4237 }
4238 }
4239 }
4240 }
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Result for an object found in CGame.IsBoxCollidingGeometryProxy.