4284 {
4285 int id = muzzle_owner.GetMuzzleID();
4287
4288 if (WPOOH_array)
4289 {
4290 for (int i = 0; i < WPOOH_array.Count(); i++)
4291 {
4292 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
4293
4294 if (WPOOH)
4295 {
4296 WPOOH.OnUpdate(weapon,
ammoType, muzzle_owner, suppressor, config_to_search);
4297 }
4298 }
4299 }
4300 }
Result for an object found in CGame.IsBoxCollidingGeometryProxy.