DayZ 1.30
DayZ Explorer by KGB
 
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◆ PlayOverheatingParticles()

static void PlayOverheatingParticles ( ItemBase weapon,
string ammoType,
ItemBase muzzle_owner,
ItemBase suppressor,
string config_to_search )
staticprotected

См. определение в файле ItemBase.c строка 4263

4264 {
4265 int id = muzzle_owner.GetMuzzleID();
4266 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
4267
4268 if (WPOOH_array)
4269 {
4270 for (int i = 0; i < WPOOH_array.Count(); i++)
4271 {
4272 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
4273
4274 if (WPOOH)
4275 {
4276 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
4277 }
4278 }
4279 }
4280 }
string ammoType
Определения DustKickupEffects.c:24
Result for an object found in CGame.IsBoxCollidingGeometryProxy.

Перекрестные ссылки ammoType.