4264 {
4265 int id = muzzle_owner.GetMuzzleID();
4267
4268 if (WPOOH_array)
4269 {
4270 for (int i = 0; i < WPOOH_array.Count(); i++)
4271 {
4272 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
4273
4274 if (WPOOH)
4275 {
4276 WPOOH.OnActivate(weapon, 0,
ammoType, muzzle_owner, suppressor, config_to_search);
4277 }
4278 }
4279 }
4280 }
Result for an object found in CGame.IsBoxCollidingGeometryProxy.