4244 {
4245 int id = muzzle_owner.GetMuzzleID();
4247
4248 if (WPOBE_array)
4249 {
4250 for (int i = 0; i < WPOBE_array.Count(); i++)
4251 {
4252 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
4253
4254 if (WPOBE)
4255 {
4256 WPOBE.OnActivate(weapon, 0,
ammoType, muzzle_owner, suppressor, config_to_search);
4257 }
4258 }
4259 }
4260 }
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Result for an object found in CGame.IsBoxCollidingGeometryProxy.