4304 {
4305 int id = muzzle_owner.GetMuzzleID();
4307
4308 if (WPOOH_array)
4309 {
4310 for (int i = 0; i < WPOOH_array.Count(); i++)
4311 {
4312 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
4313
4314 if (WPOOH)
4315 {
4316 WPOOH.OnDeactivate(weapon,
ammoType, muzzle_owner, suppressor, config_to_search);
4317 }
4318 }
4319 }
4320 }
Result for an object found in CGame.IsBoxCollidingGeometryProxy.