DayZ 1.26
DayZ Explorer by KGB
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Структуры данных | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) Подробнее... | |
class | WeaponStateJammed |
handle jamming state set jam/unjam state for weapon Подробнее... | |
class | Mp133Shotgun_Base |
basic mp5 submachine gun Подробнее... | |
Перечисления | |
enum | PumpShotgunAnimState { DEFAULT = 0 } |
enum | PumpShotgunStableStateID |
Переменные | |
UNKNOWN = 0 | |
Empty = 1 | |
Fireout = 2 | |
Loaded = 3 | |
Jammed = 4 | |
class PumpShotgunFireout extends WeaponStableState | OnEntry |
Перекрестные ссылки m_muzzleHasBullet.
enum PumpShotgunStableStateID OnEntry | ( | WeaponEventBase | e | ) |
override void OnExit | ( | WeaponEventBase | e | ) |
Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().
@ Empty = 1 |
@ Fireout = 2 |
@ Jammed = 4 |
@ Loaded = 3 |
@ UNKNOWN = 0 |