81 {
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208 SelectionBulletHide();
209 HideMagazine();
210
211 m_fsm.Start();
212 }
PumpShotgunAnimState
Definition MP133.c:2
enum FSMTransition WeaponTransition
pair ( action, actionType )
Definition Weapon_Base.c:5
ref WeaponStableState L
Definition MP133.c:68
ref WeaponStableState E
Definition MP133.c:66
ref WeaponStableState F
Definition MP133.c:67
ref WeaponStableState J
Definition MP133.c:69
signalize mechanism manipulation
Definition Events.c:35
weapon finite state machine
Definition WeaponFire.c:99
represent weapon state base
Definition BulletHide.c:2
WeaponActionChamberingTypes
Definition human.c:876
WeaponActions
actions
Definition human.c:816
WeaponActionUnjammingTypes
Definition human.c:912
WeaponActionFireTypes
Definition human.c:920