Структуры данных | |
class | AbilityRecord |
pair ( action, actionType ) Подробнее... | |
class | Weapon |
script counterpart to engine's class Weapon Подробнее... | |
Определения типов | |
typedef enum FSMTransition | WeaponEventBase |
typedef enum FSMTransition | WeaponActionBase |
typedef enum FSMTransition | WeaponTransition |
Перечисления | |
enum | FSMTransition { NONE = 0 , CHAMBER = 1 , CHAMBER_RNG = 2 , CHAMBER_RNG_SPORADIC = 4 , QUANTITY_RNG = 8 , AMMO_MAG_RNG = 16 , AMMO_CHAMBER_RNG = 32 , MAX_CAPACITY_MAG = 64 } |