DayZ 1.27
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◆ FSMTransition

enum FSMTransition
Элементы перечислений
NONE 

Attached magazine will be full and no round will be chambered.

CHAMBER 

Chambers bullets.

CHAMBER_RNG 

Maybe chambers bullets (sequential rng) example: 1 1 1 0 0 0.

CHAMBER_RNG_SPORADIC 

Maybe chambers bullets (full random) example: 0 1 0 0 1 1.

QUANTITY_RNG 

Randomizes the quantity of the bullets in the spawned magazine.

AMMO_MAG_RNG 

Fully randomizes the ammo type instead of picking one random for the entire mag (needs to have type as empty string)

AMMO_CHAMBER_RNG 

Fully randomizes the ammo type instead of picking one random for all chambers (needs to have type as empty string)

MAX_CAPACITY_MAG 

Instead of randomizing when type is empty, it looks for the one which has the highest capacity.

См. определение в файле Weapon_Base.c строка 11

12{
14 NONE = 0,
16 CHAMBER = 1,
18 CHAMBER_RNG = 2,
22 QUANTITY_RNG = 8,
24 AMMO_MAG_RNG = 16,
29}
30
@ AMMO_CHAMBER_RNG
Fully randomizes the ammo type instead of picking one random for all chambers (needs to have type as ...
Определения Weapon_Base.c:26
@ CHAMBER
Chambers bullets.
Определения Weapon_Base.c:16
@ CHAMBER_RNG_SPORADIC
Maybe chambers bullets (full random) example: 0 1 0 0 1 1.
Определения Weapon_Base.c:20
@ MAX_CAPACITY_MAG
Instead of randomizing when type is empty, it looks for the one which has the highest capacity.
Определения Weapon_Base.c:28
@ QUANTITY_RNG
Randomizes the quantity of the bullets in the spawned magazine.
Определения Weapon_Base.c:22
@ CHAMBER_RNG
Maybe chambers bullets (sequential rng) example: 1 1 1 0 0 0.
Определения Weapon_Base.c:18
@ AMMO_MAG_RNG
Fully randomizes the ammo type instead of picking one random for the entire mag (needs to have type a...
Определения Weapon_Base.c:24
enum FSMTransition WeaponTransition
represents transition src -— event[guard]/action -—|> dst
@ NONE
No flags.
Определения EnProfiler.c:11