500 {
502 string cfg_path;
504
506 {
509
511 {
512 if ( !dependent_parts )
513 {
515 }
516
517 if ( !recurs || (recurs.Find(
name) == -1 ) )
518 {
519 dependent_parts.Insert(
name);
520 }
521
522 }
523 }
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542 return dependent_parts;
543 }
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
ref map< string, ref ConstructionPart > m_ConstructionParts
array< string > GetRequiredParts()
Result for an object found in CGame.IsBoxCollidingGeometryProxy.