99 {
100 string damage_zone;
101 DamageSystem.GetDamageZoneFromComponentName(
GetParent(),part_name,damage_zone );
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118 }
class BaseBuildingBase extends ItemBase bsbDebugPrint(string s)
void DropNonUsableMaterialsServer(Man player, string part_name)
void ReceiveMaterialsServer(notnull Man player, string part_name, string damagezone_name)
override void OnPartDismantledServer(notnull Man player, string part_name, int action_id)
static bool IsBaseBuildingLogEnable()