439 {
441 string cfg_path =
"cfgVehicles" +
" " +
GetParent().GetType() +
" "+
"Construction" +
" " + main_part_name +
" " + part_name +
" " +
"conflicted_parts";
443 g_Game.ConfigGetTextArray( cfg_path, conflict_parts );
444
445
446 for ( int i = 0; i < conflict_parts.Count(); i++ )
447 {
449 {
450 return true;
451 }
452 }
453
454 return false;
455 }
ConstructionPart GetConstructionPart(string part_name)
bool IsPartConstructed(string part_name)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.