11 {
13 #ifdef PLATFORM_CONSOLE
14 m_Parent = parent.GetParent().GetParent();
15 #else
16 #ifdef PLATFORM_WINDOWS
18 #endif
19 #endif
20
21 m_SelectorType = 1;
22 m_ParentClass = parentMenu;
23 m_Slider = SliderWidget.Cast(
m_Root.FindAnyWidget(
"marker_value"));
24 m_Slider2 = SliderWidget.Cast(
m_Root.FindAnyWidget(
"other_slider_value"));
25
28
32
34 }
override void SetValue(int value, bool fire_event=true)
class PlayerStatBase m_MinValue
proto native WorkspaceWidget GetWorkspace()
void SetSlider2Value(float value)
proto native CGame GetGame()