139 {
141 DamageSystem.GetDamageZoneMap(entity, zonesMap);
143 entity.SetHealth("", "Health", entity.GetMaxHealth("","Health"));
144 entity.SetHealth("", "Shock", entity.GetMaxHealth("","Shock"));
145 entity.SetHealth("", "Blood", entity.GetMaxHealth("","Blood"));
146
147 foreach (string zone : zones)
148 {
149 entity.SetHealth(zone, "Health", entity.GetMaxHealth(zone,"Health"));
150 entity.SetHealth(zone, "Shock", entity.GetMaxHealth(zone,"Shock"));
151 entity.SetHealth(zone, "Blood", entity.GetMaxHealth(zone,"Blood"));
152 }
153 }
map< string, ref array< string > > DamageZoneMap
Result for an object found in CGame.IsBoxCollidingGeometryProxy.