140 {
142 DamageSystem.GetDamageZoneMap(entity, zonesMap);
144 entity.SetHealth("", "Health", entity.GetMaxHealth("","Health"));
145 entity.SetHealth("", "Shock", entity.GetMaxHealth("","Shock"));
146 entity.SetHealth("", "Blood", entity.GetMaxHealth("","Blood"));
147
148 foreach (string zone : zones)
149 {
150 entity.SetHealth(zone, "Health", entity.GetMaxHealth(zone,"Health"));
151 entity.SetHealth(zone, "Shock", entity.GetMaxHealth(zone,"Shock"));
152 entity.SetHealth(zone, "Blood", entity.GetMaxHealth(zone,"Blood"));
153 }
154 }
map< string, ref array< string > > DamageZoneMap
Result for an object found in CGame.IsBoxCollidingGeometryProxy.