26 if(!FreeDebugCamera.GetInstance().IsActive())
return;
28 vector cam_pos = FreeDebugCamera.GetInstance().GetPosition();
30 vector camera_dir = FreeDebugCamera.GetInstance().GetDirection();
32 m_Ruler.SetPosition(FreeDebugCamera.GetInstance().GetPosition() + ( camera_dir * 2) );
33 m_Ruler.SetAngles(FreeDebugCamera.GetInstance().GetAngles());