230 {
231 super.OnDebugSpawn();
232 GameInventory inventory = GetInventory();
235
237 if ( Class.CastTo(entity, this) )
238 {
239 entity.SpawnEntityOnGroundPos("Ammo_12gaPellets", entity.GetPosition());
240 }
241 }
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory