230 {
231
232 SpawnAmmo("Ammo_12gaPellets",SAMF_DEFAULT);
233 GameInventory inventory = GetInventory();
236
238 if ( Class.CastTo(entity, this) )
239 {
240 entity.SpawnEntityOnGroundPos("Ammo_12gaPellets", entity.GetPosition());
241 }
242 }
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory