Creates a static physics body from custom made geometries. The geometries are deleted when rigid body is destroyed.
string material = "{D745FD8FC67DB26A}Common/Materials/Game/stone.gamemat";
PhysicsGeomDef geoms[] = { PhysisGeomDef(
"Box", geom, material, 0xffffffff) };
static proto Physics CreateStaticEx(notnull IEntity ent, PhysicsGeomDef geoms[])
static proto PhysicsGeom CreateBox(vector size)
proto native vector Vector(float x, float y, float z)
Vector constructor from components.