DayZ 1.29
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PhysicsGeomDef.c
См. документацию.
1
5
10{
11 string Name;
13 vector Frame[4] = {Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1), Vector(0, 0, 0)};
14 int ParentNode = -1;
15 string MaterialName;
17
18 void PhysicsGeomDef(string name, dGeom geom, string materialName, int layerMask)
19 {
20 Name = name;
21 Geometry = geom;
22 MaterialName = materialName;
23 LayerMask = layerMask;
24 }
25
26}
27
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
TODO doc.
Определения EnScript.c:118
void PhysicsGeomDef(string name, dGeom geom, string materialName, int layerMask)
Определения PhysicsGeomDef.c:18
string MaterialName
Material resource name.
Определения PhysicsGeomDef.c:15
int LayerMask
Bit mask of layers geometry belongs to.
Определения PhysicsGeomDef.c:16
vector Frame[4]
Local transformation.
Определения PhysicsGeomDef.c:13
string Name
Name of the element.
Определения PhysicsGeomDef.c:11
dGeom Geometry
Physics geometry shape.
Определения PhysicsGeomDef.c:12
int ParentNode
Bone the element can be attached to.
Определения PhysicsGeomDef.c:14
Определения EnConvert.c:119
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
PhysicsGeom dGeom
Определения PhysicsGeom.c:9