121 {
122 if ( !super.OnStoreLoad(ctx, version) )
123 return false;
124
125 bool b_is_active = false;
126 if ( !ctx.
Read( b_is_active ) )
127 b_is_active = false;
128
129 bool b_is_in_progress = false;
130 if ( !ctx.
Read( b_is_in_progress ) )
131 b_is_in_progress = false;
132
133 if ( b_is_active )
134 {
136 }
137
138 if (b_is_in_progress && !b_is_active)
139 {
141 }
142
143 return true;
144 }
void StartActivate(PlayerBase player)
proto bool Read(void value_in)