665 {
666
668
669 equippedClothes.Insert(
ClothingBase.Cast(player.GetItemOnSlot(
"LEGS")));
670 equippedClothes.Insert(
ClothingBase.Cast(player.GetItemOnSlot(
"BACK")));
671 equippedClothes.Insert(
ClothingBase.Cast(player.GetItemOnSlot(
"VEST")));
672 equippedClothes.Insert(
ClothingBase.Cast(player.GetItemOnSlot(
"HeadGear")));
673 equippedClothes.Insert(
ClothingBase.Cast(player.GetItemOnSlot(
"Mask")));
674 equippedClothes.Insert(
ClothingBase.Cast(player.GetItemOnSlot(
"BODY")));
675 equippedClothes.Insert(
ClothingBase.Cast(player.GetItemOnSlot(
"FEET")));
676 equippedClothes.Insert(
ClothingBase.Cast(player.GetItemOnSlot(
"GLOVES")));
677
678
679 for (int i = 0; i < equippedClothes.Count(); i++)
680 {
681
682 if (equippedClothes[i] == null)
683 {
684 continue;
685 }
686
688 }
689 }
ref array< int > m_ClothingDmg
Result for an object found in CGame.IsBoxCollidingGeometryProxy.