939 {
940 vector targetDirection = GetDirection();
941 vector toSourceDirection = (pSource.GetPosition() -
GetPosition());
942
943 targetDirection[1] = 0;
944 toSourceDirection[1] = 0;
945
948
949 float cosFi = vector.Dot(targetDirection, toSourceDirection);
950 vector cross = targetDirection * toSourceDirection;
951
952 float dirAngle = Math.Acos(cosFi) * Math.RAD2DEG;
953
954
955 if ( invertHitDir > 0 )
956 dirAngle -= 180;
957
958 if ( cross[1] < 0 )
959 dirAngle = -dirAngle;
960
961 return dirAngle;
962 }
proto float Normalize()
Normalizes vector. Returns length.
class JsonUndergroundAreaTriggerData GetPosition