DayZ 1.27
DayZ Explorer by KGB
 
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◆ Init()

void DayZInfected::Init ( )
inlineprotected

sets default hit position and cache it here (mainly for impact particles)

client only

См. определение в файле ZombieBase.c строка 48

49 {
50 SetEventMask(EntityEvent.INIT);
51
52 m_IsCrawling = false;
53
54 RegisterNetSyncVariableInt("m_MindState", -1, 4);
55 RegisterNetSyncVariableInt("m_OrientationSynced", 0, 359);
56 RegisterNetSyncVariableFloat("m_MovementSpeed", -1, 3);
57 RegisterNetSyncVariableBool("m_IsCrawling");
58
61
63 if ( !GetGame().IsDedicatedServer() )
64 {
65 m_LastSoundVoiceAW = null;
67 }
68
69 m_AllTargetObjects = new array<Object>;
70 m_TargetableObjects = new array<typename>;
71 m_TargetableObjects.Insert(PlayerBase);
73
75
76 m_ArrowManager = new ArrowManagerBase(this);
77 }
void AnimalBase()
Определения AnimalBase.c:43
void InfectedSoundEventHandler(ZombieBase pInfected)
Определения InfectedSoundEventHandler.c:21
bool m_IsCrawling
Определения ZombieBase.c:34
ref ArrowManagerBase m_ArrowManager
Определения ZombieBase.c:38
ref InfectedSoundEventHandler m_InfectedSoundEventHandler
Определения ZombieBase.c:27
ref array< Object > m_AllTargetObjects
Определения ZombieBase.c:29
vector SetDefaultHitPosition(string pSelection)
Определения ZombieBase.c:171
AbstractWave m_LastSoundVoiceAW
Определения ZombieBase.c:26
vector m_DefaultHitPosition
Определения ZombieBase.c:23
ref array< typename > m_TargetableObjects
Определения ZombieBase.c:30
float m_OrientationTimer
Определения ZombieBase.c:20
string GetDefaultHitPositionComponent()
Определения dayzplayer.c:502
proto native CGame GetGame()
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45

Перекрестные ссылки GetDefaultHitPositionComponent(), GetGame(), InfectedSoundEventHandler(), m_AllTargetObjects, m_ArrowManager, m_DefaultHitPosition, m_InfectedSoundEventHandler, m_IsCrawling, m_LastSoundVoiceAW, m_OrientationTimer, m_TargetableObjects и SetDefaultHitPosition().