DayZ 1.29
DayZ Explorer by KGB
 
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◆ ProcessSoundVoiceEvent()

void DayZInfected::ProcessSoundVoiceEvent ( AnimSoundVoiceEvent sound_event,
out AbstractWave aw )
inlineprotected

См. определение в файле ZombieBase.c строка 577

578 {
579 if (!g_Game.IsDedicatedServer())
580 {
581 SoundObjectBuilder objectBuilder = sound_event.GetSoundBuilder();
582 if (NULL != objectBuilder)
583 {
584 objectBuilder.AddEnvSoundVariables(GetPosition());
585 SoundObject soundObject = objectBuilder.BuildSoundObject();
586 AttenuateSoundIfNecessary(soundObject);
587 aw = PlaySound(soundObject, objectBuilder);
588 }
589 }
590
591 if (g_Game.IsServer())
592 {
593 if (sound_event.m_NoiseParams != NULL)
594 g_Game.GetNoiseSystem().AddNoise(this, sound_event.m_NoiseParams, NoiseAIEvaluate.GetNoiseReduction(g_Game.GetWeather()));
595 }
596 }
DayZGame g_Game
Определения DayZGame.c:3942
void PlaySound()
Определения HungerSoundHandler.c:39
class AbstractSoundScene SoundObjectBuilder(SoundParams soundParams)
void SoundObject(SoundParams soundParams)
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473

Перекрестные ссылки AbstractWave(), g_Game, NoiseAIEvaluate::GetNoiseReduction(), GetPosition(), PlaySound() и SoundObjectBuilder().

Используется в OnSoundVoiceEvent().