DayZ 1.30
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ OnPlacementComplete()

override void ClaymoreMine::OnPlacementComplete ( Man player,
vector position = "0 0 0",
vector orientation = "0 0 0" )
inlineprotected

См. определение в файле ClaymoreMine.c строка 166

167 {
168 super.OnPlacementComplete(player, position, orientation);
169
170 if (g_Game.IsServer())
171 {
172 RemoteDetonatorTrigger rdt = RemoteDetonatorTrigger.SpawnInPlayerHands(player);
173 if (rdt)
174 {
175 PairWithDevice(rdt);
176 Arm();
177 }
178 }
179 }
DayZGame g_Game
Определения DayZGame.c:4074
vector position
Определения DustKickupEffects.c:20
vector orientation
Определения DustKickupEffects.c:21
void Arm()
Определения ExplosivesBase.c:219
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:4778
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233

Перекрестные ссылки Arm(), g_Game, orientation, PairWithDevice(), position и RemoteDetonatorTrigger::SpawnInPlayerHands().