DayZ 1.27
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◆ OnArmed()

override void ClaymoreMine::OnArmed ( )
inlineprotected

См. определение в файле ClaymoreMine.c строка 128

129 {
130 super.OnArmed();
131
134
135#ifdef DIAG_DEVELOPER
136#ifndef SERVER
137 // have to call this function a little later, after claymore transform has been finalized
138 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(DrawDamageZone, 500);
139#endif
140#endif
141 }
ERemoteDetonatorLEDState
Определения RemoteDetonator.c:2
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
void UpdateLED(ERemoteDetonatorLEDState pState, bool pForced=false)
Определения ClaymoreMine.c:200
void UpdateVisuals()
Определения ClaymoreMine.c:178
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native CGame GetGame()
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8

Перекрестные ссылки CALL_CATEGORY_SYSTEM, ScriptCallQueue::CallLater(), CGame::GetCallQueue(), GetGame(), UpdateLED() и UpdateVisuals().